Manor Lords, the medieval strategy game made by one person, is crushing it on Steam where it's the top-selling game overall and inside the top 10 for most-played with more than 138,000 concurrent players. And this is to say nothing of its performance on PC Game Pass. Given the huge amount of interest in the game, many might be wondering if it's coming to console.
The game's developer said on social media that he is working with publisher Hooded Horse on an Xbox version. As of late March, the developer said work would commence "as soon as possible." As for a potential PS5 edition, the developer said, "We're still talking about it." There is no word yet on a possible console edition of Manor Lords for Nintendo Switch.
Now Playing: Manor Lords - Official Medieval City Builder/RTS Launch Trailer
Again, these posts were published on March 24, so it's possible things have changed since then. However, given the success of Manor Lords so far on PC, it makes sense that there might be a financial motivation on the publisher's part to expand the game to a bigger audience by way of a console edition. Keep checking back with GameSpot for the latest.
In a post celebrating the launch of Manor Lords, the game's developer said on Reddit that they want people to leave reviews, whether they're enjoying the game or not. The game is available through Early Access/Game Preview, and the developer wants to gather feedback.
"Most players don't leave reviews. Or worse, people who had a bug will leave a negative review, while people who just had a great, good or even OK time, won't leave a review. Please leave a review," the developer said. "And I understand it's going to be a mix of positives and negatives especially in that first month. I'm prepared! The game is early access for a reason and I'm very confident that it will only get better. I promise to work hard."
Manor Lords is available at a 25% discount for the first two weeks, dropping the price down to $30. PC Game Pass users, meanwhile, can play the game as part of their membership.
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